AAG is an engaging and fast-paced survival game where the primary goal is to dodge incoming asteroids and survive for as long as possible.

Concept & Development

Inspired by the mechanics of classic arcade games and featuring visuals reminiscent of the Atari classic Asteroids, AAG allows players to devise unique strategies to outlast the onslaught.

Challenge Overview

2

Weeks to Design

1

Month to Develop

$80

To promote

iOS & iPadOS

Supported platforms

Media Strategy

Paid & Organic

We experimented with various types of paid campaigns to identify the best fit for our target audience, while also exploring organic methods to boost brand awareness and drive installs.

Meta

Paid

Ad Set

4

Static Ads with 16 variants

2

Video Ads 1080x1080 and 1920x1080

Scope

10

Days

Brazil, India, Indonesia

Brazil, India, Indonesia

Target Countries

We spent $60 dollars and got only one download, unfortunately we flopped. The reason? Meta’s challenging user experience and complex user flow; a single overlooked checkbox ended up undermining the entire campaign.

Results

$60

Spent

1

Download

We didn't set a setting in which the FB_SDK would be active in our app, this caused the ads to be announced only for iOS 13 devices which our app doesn't offer support (this single download is a miracle).

TikTok

Paid

Our TikTok campaign ran for 5 days, during which we repurposed assets from the Meta campaign and created a unique TikTok video that highlighted the app’s story and development process. This video turned out to be our most successful, driving the highest engagement among all campaign assets.

Results

$20

Spent

+600

App instalations

3x

More impressions than Meta

21k

Views

Instagram Reels

Organic

We repurposed our TikTok video and posted it on Instagram Reels, where it achieved impressive results: nearly 10,000 views, 447 likes, and high engagement. While we couldn’t directly track app downloads from this organic reach, App Store Connect reported around 40 downloads from external site referrals during this period, which suggests a positive impact from our Instagram Reels audience.

Results

$0

Spent

40

App instalations

10k

Views

Press Reach

Organic

In addition to the success of our TikTok campaign, our first substantial wave of organic downloads came after we reached out to Brazil’s largest Apple news portal, MacMagazine. Just two days later, they published a story featuring AAG, even comparing it to major games like Flappy Bird and Asteroids—an incredible honor for us. This coverage generated around 70 downloads within two days, marking a significant milestone in our launch.

Results

$0

Spent

70

App instalations

App Store Statistics

The momentum generated by our campaigns propelled us onto the App Store’s Free Action Games Top Charts from March 9th to March 13th. Though our time on the charts was brief, we reached an impressive peak at the 138th position on March 11th, even surpassing titles from major studios like Fruit Ninja 2Smash Hit, and Teamfight Tactics (TFT). By March 13th, we ranked 199th, and on March 14th, we exited the list. This achievement marked an exciting milestone for our game.

What we learned?

1st

A game doesn’t need to be packed with features to capture players’ interest. Even with only the core mechanics of AAG, players enjoyed the experience, competing and having fun—proof that simplicity can resonate with audiences.

2nd

It’s essential to meticulously review all settings on ad platforms. A single checkbox can drastically impact campaign results, as we learned from our experience with Meta, where an unchecked box undermined our efforts.

3rd

Setbacks are part of the process, and a failed campaign isn’t a reason to give up. Instead, it’s an opportunity to analyze, improve, and try again. We discovered that engagement improves when we create content that genuinely interests our audience.

Lifetime Results

5min

Average Engagement Time

+1000

Players on the leaderboard

ANOTHER ASTEROID GAME was created with fun by students of the
Apple Developer Academy Program in Curitiba.

designed by: Erick Martins
developed by: Gustavo Tatarem